3D

Programs used: Maya and Photoshop and Quixel

Rendering: UE4, Unity and Quixel.

Buster Sword Speed Build- A speed build of a stream from 12/09/2016 where I made and textured the buster sword from Final Fantasy

I used a low poly model and added small details using Ndo - a Quixel suite 2.0 product which adds normal maps and bakes down a AO maps for use in Ddo the texturing suite. 

Poly Count : 3250 tris

Maps used : Albedo, Metalness, Roughness, Normal, Ao 

Texture Resoultion : 4K 

Buster Sword Speed Build- A speed build of a stream from 13/09/2016 where I modeled a hip flask for use in a upcoming project.

Poly Count : 1092 tris

Maps used : Albedo, Metalness, Roughness, Normal, AO 

Texture Resoultion : 4K 

A asset pack I produced along side Brackeys who is a well known Unity Tutorial Youtuber, I was asked to produce a medium sizes pack based on a Desert Warfare theme. the result is view-able here and downloadable from the Dev Assets website: http://devassets.com/

A texture I created for a Substance Painter Competition based on the character from Fallout New Vegas 'YesMan' 

Model produced by Allegorithmic 

Texture and texture masks produced by Sam Troth

Sam Troth

Artist/ Programmer Uk 
 

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