3D

Programs used: Maya and Photoshop and Quixel

Rendering: UE4, Unity and Quixel.

Buster Sword Speed Build- A speed build of a stream from 12/09/2016 where I made and textured the buster sword from Final Fantasy

I used a low poly model and added small details using Ndo - a Quixel suite 2.0 product which adds normal maps and bakes down a AO maps for use in Ddo the texturing suite. 

Poly Count : 3250 tris

Maps used : Albedo, Metalness, Roughness, Normal, Ao 

Texture Resoultion : 4K 

Buster Sword Speed Build- A speed build of a stream from 13/09/2016 where I modeled a hip flask for use in a upcoming project.

Poly Count : 1092 tris

Maps used : Albedo, Metalness, Roughness, Normal, AO 

Texture Resoultion : 4K 

Side
Back
Front
back2
Screen 1
TigerTooth
Fade
Doppler
CrimsonWeb
screen02
screen03
screen01
Container3
Container2
Container1
Gold2
Gold
FloppyDisk
FloppyDisk2
FloppyDiscs
CounterTops
Table2
Table
Single Chair1
Single Chair2
PC02
OldPC
Black Sofa2
Sofa1
Black Sofa1
Sofa2
screen01
screen02
Old phone
Old phone
Old phone
Old phone
Thompson Front
Thompson Back
Laser Rifle 1
Laser Rifle 2
Laser Rifle 3
laser Rifle 4
Mortal Kombat Bullet 1
Mortal Kombat Bullet 2
Mortal Kombat Bullet 3

A asset pack I produced along side Brackeys who is a well known Unity Tutorial Youtuber, I was asked to produce a medium sizes pack based on a Desert Warfare theme. the result is view-able here and downloadable from the Dev Assets website: http://devassets.com/

A texture I created for a Substance Painter Competition based on the character from Fallout New Vegas 'YesMan' 

Model produced by Allegorithmic 

Texture and texture masks produced by Sam Troth

Sam Troth

Artist/ Programmer Uk 
 

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